자료유형 | 단행본 |
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서명/저자사항 | Serious games and virtual worlds in education, professional development, and healthcare [electronic resource] / Klaus Bredl and Wolfgang, editors. |
개인저자 | Bredl, Klaus, editor of compilation. Bo?sche, Wolfgang, editor of compilation. |
발행사항 | Hershey, PA: Information Science Reference, [2013]. |
형태사항 | 1 online resource. |
총서사항 | Premier reference source |
기타형태 저록 | Print version: Serious games and virtual worlds in education, professional development, and healthcare. Hershey, PA : Information Science Reference, [2013] 9781466636736 |
ISBN | 9781466636743 (electronic bk.) 1466636742 (electronic bk.) |
서지주기 | Includes bibliographical references and index. |
내용주기 | Concepts behind serious games and computer-based trainings in health care : immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't! : the naive association of video games with aggressions as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan Go?bel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan Go?bel , Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert .. [et al.] -- Evaluation of serious games / Stefan Go?bel, Michael Gutjahr, Sandro Hardy -- Evaluation of serious games / Stefan Go?bel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean, Joe Murphy, Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school : factors influencing the use of serious games in public schools in middle germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang Bo?sche -- Serious games as an instrument of non-formal learning : a review of web-based learning experiences on the issues of renewable energy / Steffen Winny -- Serious games and motor learning : concepts, evidence, technolgy / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds : the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit : exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergamers for elderly persons : physical exercise software based on motion tracking within the frameowrk of ambient assisted living / Oliver Korn ... [et al.] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Sima?o de Vasconcellos, Inesita Soares de Arau?jo. |
요약 | "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher. |
일반주제명 | Virtual reality in education. Shared virtual environments. Computer games --Design. Career development --Computer simulation. Medical care --Computer simulation. COMPUTERS / Educational Software. |
분류기호(DDC) | 371.33 |
언어 | 영어 |
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1 | E160798 | EB 371.33 | 중앙도서관[본관]/E-Book/ | 대출가능 |